AoeStats
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Arena

507481258Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 5m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
748
+13
🇻🇳 Turks · Vietnam
733
+14
🇹🇷 Wu · Türkiye
724
+14
🇨🇳 Bohemians · China
670
+17
🇺🇸 Franks · United States
827
-21
🇷🇺 Britons · Russia
660
-13
🇨🇳 Khmer · China
630
-21
🇨🇳 Muisca · China
628
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 301 — — —
28 144 — — —
22 113 — — —
21 106 — — —
14 74 — — —
13 66 — — —
6 30 — — —
4 22 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,600 150 0 0 1,750 1,694
700 300 50 0 1,050 698
800 0 0 0 800 859
550 175 50 0 775 720
450 175 0 0 625 855
400 150 0 0 550 655
300 225 0 0 525 590
0 0 0 0 0 60
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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