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Lombardia

507071564Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 69m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
760
+14
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Player eAPM Actions Feudal Castle Imperial Opening
39 2,724 11:28 20:23 32:12 ⛏ Fast Castle
28 1,948 11:21 20:34 38:19 ⚔ Archer Rush
20 1,406 12:57 20:14 33:50 ⚔ FC into Scouts
16 1,123 14:03 21:31 37:48 ⛏ Fast Castle
15 1,043 9:08 19:02 35:07 ⛏ Fast Castle
13 877 12:34 18:43 31:24 ⛏ Fast Castle
11 756 10:39 22:23 40:51 ⛏ Fast Castle
9 628 12:02 21:35 38:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,840 13,952 40,360 2,900 92,052 108,440
32,975 28,555 24,345 4,000 89,875 104,269
30,950 16,120 21,675 5,230 73,975 87,560
37,750 13,817 17,520 2,320 71,407 99,953
34,575 19,285 14,020 2,865 70,745 74,173
31,395 13,610 21,190 3,000 69,195 78,025
28,235 17,245 20,855 2,800 69,135 109,685
12,220 21,710 15,710 2,250 51,890 76,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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