AoeStats
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Black Forest

507067031Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 33m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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647
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440
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377
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654
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🇺🇸 Huns · United States
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Player eAPM Actions Feudal Castle Imperial Opening
40 1,358 10:39 14:33 28:24 ⛏ Fast Castle
24 815 12:43 20:07 32:29 ⛏ Fast Castle
12 397 15:00 26:37 — ⚔ Drush FC into Archers
10 327 10:03 14:46 32:39 ⛏ Fast Castle
10 335 15:02 21:10 — ⛏ Fast Castle
7 229 15:04 27:05 — ⚔ Scout Rush
4 125 — — —
1 46 — — —

Resources

Player Food Wood Gold Stone Spent Collected
21,610 11,953 7,630 1,100 42,293 45,003
10,260 8,595 2,515 1,600 22,970 25,452
8,545 7,203 3,165 1,270 20,183 23,287
9,025 6,858 1,950 1,915 19,748 25,752
9,455 5,460 1,440 1,065 17,420 19,179
5,970 4,350 1,150 750 12,220 13,252
0 75 0 0 75 26
0 51 0 0 51 10
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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