AoeStats
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Pilgrims

507065449Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 28m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Huns · France
716
+9
🇺🇸 Britons · United States
667
+10
🇩🇪 Koreans · Germany
663
+10
🇬🇧 Spanish · United Kingdom
646
+11
🇹🇷 Slavs · Türkiye
651
-14
🇨🇳 Hindustanis · China
647
-13
🇨🇱 Malay · Chile
477
-8
🇨🇳 Slavs · China
377
-5
Player eAPM Actions Feudal Castle Imperial Opening
13 378 14:10 21:15 — ⛏ Fast Castle
13 388 13:58 22:19 — ⛏ Fish Boom into Fire Galleys FC
11 309 19:24 — — ⚔ Drush into Fish Boom into Scouts
10 291 — — —
8 226 12:25 26:48 — ⚔ Fish Boom into Skirms
3 89 — — —
2 70 — — —
2 71 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
5,610 6,650 1,135 300 13,695 17,880
4,615 4,645 490 100 9,850 13,997
4,575 2,805 1,425 850 9,655 9,666
3,865 4,075 155 240 8,335 9,618
400 850 0 100 1,350 1,490
200 450 0 100 750 330
0 275 0 100 375 370
0 275 0 100 375 670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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