AoeStats
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MegaRandom

507017847Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 10m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
611
+16
🇵🇪 Poles · Peru
561
+18
🇨🇳 Mongols · China
545
+19
🇳🇴 Franks · Norway
471
+22
🇺🇸 Turks · United States
692
-22
🇨🇳 Hindustanis · China
690
-22
🇷🇺 Bengalis · Russia
683
-22
🇨🇳 Jurchens · China
367
-9
Player eAPM Actions Feudal Castle Imperial Opening
47 483 — — —
30 310 — — —
26 269 — — —
18 182 — — —
14 141 — — —
8 82 — — —
6 65 — — — ⛏ Fish Boom
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 625 0 100 1,725 1,514
650 800 50 100 1,600 1,215
750 475 0 100 1,325 804
750 425 0 100 1,275 809
550 575 0 100 1,225 992
650 375 0 100 1,125 659
500 450 0 100 1,050 653
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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