AoeStats
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Arena

506860523Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 63m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
638
+17
🇬🇧 Mongols · United Kingdom
586
+19
🇷🇸 Teutons · Serbia
558
+20
🇬🇧 Japanese · United Kingdom
517
+22
🇨🇳 Chinese · China
695
-21
🇯🇵 Gurjaras · Japan
661
-20
🇦🇺 Teutons · Australia
634
-19
🇹🇼 Huns · Taiwan
624
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 2,475 11:31 19:41 33:44 ⛏ Fast Castle
28 1,772 12:48 21:07 34:57 ⛏ Fast Castle
26 1,640 11:18 16:35 39:46 ⛏ Fast Castle
25 1,568 11:17 18:58 32:11 ⛏ Fast Castle
19 1,214 10:40 19:26 35:09 ⛏ Fast Castle
17 1,057 11:10 15:19 33:55 ⛏ Fast Castle
16 1,010 12:18 18:17 33:47 ⚔ FC into Scouts
10 665 11:34 20:50 33:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,805 29,110 14,640 5,725 94,280 119,969
21,105 39,660 27,065 3,550 91,380 110,801
29,185 32,515 23,535 1,400 86,635 90,392
34,975 22,020 23,555 2,900 83,450 91,581
20,760 19,550 18,685 2,760 61,755 71,344
14,425 24,920 18,810 2,800 60,955 79,314
29,770 14,725 13,560 1,500 59,555 72,325
27,490 16,800 10,110 3,950 58,350 88,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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