AoeStats
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Arabia

506846698Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 10m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
811
+13
🇱🇹 Sicilians · Lithuania
807
+13
🇳🇱 Vikings · Netherlands
664
+19
🇨🇳 Portuguese · China
643
+18
🇨🇳 Hindustanis · China
757
-17
🇨🇳 Franks · China
742
-16
🇮🇳 Romans · India
715
-15
🇨🇳 Persians · China
698
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 348 — — —
19 206 — — —
18 190 — — —
16 173 — — —
16 174 — — —
13 140 — — —
8 88 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,500 600 50 0 3,150 3,018
1,900 550 50 0 2,500 2,711
1,050 675 0 0 1,725 1,860
1,150 350 0 0 1,500 2,717
900 425 50 0 1,375 1,797
900 368 0 0 1,268 1,490
650 471 0 20 1,141 918
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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