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African Clearing

506840970Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 48m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
743
+14
🇹🇼 Celts · Taiwan
682
+17
🇳🇿 Inca · New Zealand
648
+18
🇨🇳 Franks · China
639
+19
🇬🇧 Persians · United Kingdom
732
-18
🇩🇪 Spanish · Germany
712
-18
🇹🇷 Wu · Türkiye
686
-16
🇩🇪 Britons · Germany
666
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,398 14:27 23:25 35:51 ⚔ Archer Rush
19 918 15:39 23:22 38:53 ⛏ Fast Castle
16 778 15:14 23:51 41:17 ⛏ Fast Castle
13 614 14:58 24:11 34:03 ⛏ Fast Castle
11 526 24:22 33:26 — ⚔ Towers FC
10 505 15:23 25:18 — ⚔ Scout Rush
10 495 19:24 30:15 39:15 ⛏ Fast Castle
8 399 16:52 26:05 41:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,490 10,875 10,150 2,350 41,865 48,833
14,560 10,410 7,485 2,210 34,665 39,194
12,085 8,950 3,600 2,945 27,580 34,050
12,355 7,300 5,375 1,550 26,580 29,567
12,115 6,120 4,495 2,150 24,880 29,065
7,550 9,368 2,710 2,135 21,763 22,067
7,425 7,886 1,750 950 18,011 22,678
6,775 6,835 1,790 1,100 16,500 19,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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