AoeStats
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Arena

506791087Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 44m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
794
+13
🇲🇽 Romans · Mexico
738
+15
🇲🇽 Byzantines · Mexico
670
+18
🇺🇸 Armenians · United States
548
+23
🇺🇸 Bohemians · United States
744
-18
🇨🇳 Goths · China
742
-18
🇺🇸 Italians · United States
717
-17
🇺🇸 Franks · United States
672
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,521 10:06 20:28 32:06 ⛏ Fast Castle
25 1,114 10:11 20:14 32:51 ⛏ Fast Castle
23 1,043 10:50 18:24 35:37 ⛏ Fast Castle
19 830 12:44 21:25 32:19 ⛏ Fast Castle
18 797 11:14 16:08 33:56 ⛏ Fast Castle
17 766 10:30 17:55 35:30 ⛏ Fast Castle
14 640 15:00 21:39 29:54 ◆ FC into Fast Imp
11 484 10:20 19:41 37:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,010 23,230 19,270 3,000 68,510 71,791
18,660 10,555 11,570 1,050 41,835 48,243
16,890 10,820 11,620 2,150 41,480 44,555
18,880 10,285 8,520 2,250 39,935 45,436
14,605 11,910 8,060 2,280 36,855 42,966
14,830 11,830 6,850 1,405 34,915 41,282
15,545 11,415 5,480 1,765 34,205 39,045
11,850 6,845 6,450 1,600 26,745 33,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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