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Black Forest

506654568Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 62m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
783
+14
🇵🇪 Turks · Peru
783
+14
🇨🇳 Goths · China
712
+17
🇫🇷 Britons · France
663
+19
🇩🇪 Turks · Germany
811
-19
🇺🇸 Bohemians · United States
725
-16
🇹🇷 Vietnamese · Türkiye
701
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🇫🇷 Mongols · France
690
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,924 11:34 20:48 32:57 ⛏ Fast Castle
26 1,644 14:43 23:45 35:08 ⛏ Fast Castle
20 1,274 9:25 18:56 34:06 ⚔ FC into Archers
16 1,027 16:00 23:25 51:13 ⛏ Fast Castle
15 912 10:26 21:01 37:00 ⛏ Fast Castle
11 709 14:02 18:51 36:26 ⛏ Fast Castle
9 542 12:16 24:50 44:46 ⛏ Fast Castle
8 471 12:58 26:33 41:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,755 17,720 14,060 2,250 65,785 95,302
19,900 21,940 11,245 4,475 57,560 79,329
23,675 13,246 12,005 3,680 52,606 65,135
13,595 19,079 17,320 2,210 52,204 58,078
15,080 17,105 15,865 750 48,800 62,375
14,025 18,138 10,640 2,790 45,593 60,057
23,345 11,390 9,350 850 44,935 50,501
11,810 15,965 6,295 2,220 36,290 44,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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