AoeStats
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Highland

506637379Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 97m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
765
+11
🇨🇳 Khmer · China
758
+11
🇨🇳 Teutons · China
756
+11
🇨🇳 Chinese · China
744
+12
🇨🇳 Hindustanis · China
723
-13
🇩🇪 Franks · Germany
697
-13
🇨🇳 Ethiopians · China
648
-11
🇬🇧 Britons · United Kingdom
540
-8
Player eAPM Actions Feudal Castle Imperial Opening
59 5,767 12:54 30:12 54:30 ⛏ Fast Castle
34 3,347 10:59 20:25 33:16 ⛏ Fast Castle
27 2,582 10:40 21:10 27:58 ⛏ Fast Castle
24 2,330 13:04 18:00 35:50 ⛏ Fast Castle
18 1,731 13:56 23:28 30:50 ⛏ Fish Boom
15 1,459 13:43 23:38 54:09 ⚔ FC into Archers
11 1,060 10:01 20:15 46:22 ⛏ Fish Boom FC
9 859 12:59 23:21 28:42 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
66,155 42,800 60,570 4,125 173,650 217,976
26,205 67,330 56,090 3,745 153,370 204,976
33,485 66,460 39,530 2,460 141,935 156,371
29,310 79,305 27,775 3,640 140,030 146,165
51,420 26,185 40,035 3,420 121,060 176,483
49,490 19,881 42,645 2,900 114,916 125,256
46,650 33,805 26,470 3,065 109,990 117,372
31,420 40,740 29,775 840 102,775 128,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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