AoeStats
← Shredded_Pork

Black Forest

506412432Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 5m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
732
+19
🇲🇽 Byzantines · Mexico
699
+21
🇩🇪 Ethiopians · Germany
688
+23
🇦🇹 Portuguese · Austria
669
+53
🇦🇷 Koreans · Argentina
825
-22
🇧🇪 Mongols · Belgium
808
-21
🇵🇪 Wu · Peru
792
-20
🇲🇽 Saracens · Mexico
777
-20
Player eAPM Actions Feudal Castle Imperial Opening
56 318 — — —
20 117 — — —
19 106 — — —
18 102 — — —
16 93 — — —
15 87 — — —
13 74 — — —
12 71 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 310 50 0 1,010 779
450 275 0 0 725 740
600 75 0 0 675 821
450 90 50 0 590 630
400 127 0 0 527 665
150 163 0 0 313 212
100 126 0 0 226 185
100 0 50 0 150 359
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.