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Black Forest

506390334Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 35m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
784
+13
🇨🇳 Persians · China
778
+13
🇨🇳 Sicilians · China
752
+15
🇬🇧 Teutons · United Kingdom
685
+18
🇧🇷 Chinese · Brazil
747
-16
🇨🇴 Koreans · Colombia
725
-15
🇬🇧 Khmer · United Kingdom
707
-14
🇺🇸 Persians · United States
702
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 933 11:06 20:19 30:59 ⛏ Fast Castle
20 713 15:29 25:26 — ⚔ Archer Rush
16 559 16:42 27:49 — ⛏ Fast Castle
16 568 14:39 20:56 — ⛏ Fast Castle
16 576 15:32 21:37 34:28 ⛏ Fast Castle
15 531 15:59 21:10 — ⛏ Fast Castle
13 451 10:53 23:08 35:00 ⛏ Fast Castle
10 372 11:03 22:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,190 8,535 6,805 2,250 34,780 38,071
0
11,225 7,305 4,375 2,890 25,795 27,449
6,925 13,787 3,110 325 24,147 26,171
9,400 8,366 3,110 1,315 22,191 24,474
8,975 8,560 3,435 755 21,725 28,259
8,010 7,915 1,765 1,110 18,800 24,763
8,740 4,127 1,845 1,900 16,612 18,410
4,175 2,770 200 0 7,145 13,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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