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Arabia

506381137Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 53m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
807
+14
🇨🇳 Hindustanis · China
762
+16
🇨🇳 Bohemians · China
746
+16
🇨🇳 Turks · China
742
+17
🇪🇸 Japanese · Spain
798
-17
🇷🇺 Wei · Russia
755
-16
🇩🇪 Teutons · Germany
743
-15
🇨🇿 Spanish · Czechia
734
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,758 10:26 20:57 35:18 ⛏ Fast Castle
29 1,545 11:39 16:03 32:53 ⛏ Fast Castle
17 917 11:03 17:44 — ⛏ Fast Castle
16 848 13:08 40:19 — ⚔ Scout Rush
14 748 12:14 23:52 39:45 ⛏ Fast Castle
13 675 11:38 22:08 35:10 ⛏ Fast Castle
12 644 13:39 20:36 — ⛏ Fast Castle
9 489 10:18 22:43 50:51 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
25,680 18,150 18,370 4,300 66,500 71,524
25,120 14,771 18,655 2,930 61,476 76,225
24,070 14,730 6,145 3,650 48,595 61,837
15,725 11,995 11,685 1,300 40,705 46,508
8,225 12,435 1,220 2,950 24,830 28,346
7,935 8,835 2,520 1,800 21,090 24,043
7,565 6,485 1,780 1,700 17,530 23,254
6,365 4,708 1,145 1,600 13,818 14,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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