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Black Forest

506327008Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 64m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
826
+11
🇹🇷 Bulgarians · Türkiye
766
+14
🇹🇷 Portuguese · Türkiye
763
+14
761
+14
🇨🇳 Bohemians · China
763
-15
🇮🇳 Vietnamese · India
727
-14
🇨🇳 Franks · China
687
-16
🇨🇳 Persians · China
675
-12
Player eAPM Actions Feudal Castle Imperial Opening
19 1,238 12:00 18:09 30:48 ⛏ Fast Castle
19 1,215 11:42 22:25 39:27 ⛏ Fast Castle
17 1,070 16:11 22:40 33:41 ⛏ Fast Castle
16 1,046 11:00 20:44 31:12 ⛏ Fast Castle
13 835 12:41 19:06 32:46 ⛏ Fish Boom FC
11 724 12:42 21:35 33:38 ⛏ Fast Castle
9 592 12:20 22:03 34:18 ⛏ Fast Castle
8 533 17:40 27:13 36:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
72,265 24,449 8,655 3,170 108,539 119,539
43,245 18,788 19,085 2,950 84,068 92,095
16,490 28,770 18,645 4,800 68,705 98,157
25,915 12,835 23,395 3,430 65,575 104,843
10,725 22,585 13,660 2,990 49,960 63,003
13,375 18,639 12,485 2,770 47,269 99,700
14,800 14,775 6,535 1,805 37,915 41,402
16,300 9,046 6,875 2,730 34,951 37,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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