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Black Forest

506322483Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 46m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
810
+16
🇳🇿 Britons · New Zealand
782
+17
🇨🇳 Bengalis · China
761
+18
🇹🇷 Portuguese · Türkiye
745
+18
🇦🇺 Mongols · Australia
856
-20
🇦🇺 Goths · Australia
814
-18
777
-16
🇨🇱 Romans · Chile
756
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,219 11:23 17:18 31:58 ⛏ Fast Castle
25 1,158 11:44 17:08 31:01 ⛏ Fast Castle
25 1,145 10:11 19:40 30:41 ⛏ Fast Castle
15 716 11:21 20:50 — ⛏ Fast Castle
13 622 15:17 22:50 33:08 ⛏ Fast Castle
13 590 11:40 17:14 32:19 ⛏ Fast Castle
10 441 11:08 22:09 32:46 ⛏ Fast Castle
10 460 14:14 25:17 38:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,580 14,640 12,405 2,550 64,175 80,449
14,300 25,720 17,165 3,790 60,975 71,883
22,625 15,965 19,635 2,250 60,475 73,483
38,265 12,930 3,845 1,225 56,265 71,594
13,125 16,035 11,490 1,960 42,610 53,147
13,405 16,350 8,795 2,350 40,900 48,270
11,250 10,058 5,405 1,585 28,298 39,510
9,550 9,390 2,805 1,000 22,745 31,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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