AoeStats
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Arena

506314576Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 68m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
744
+17
🇵🇪 Persians · Peru
727
+17
🇲🇽 Franks · Mexico
697
+19
🇲🇽 Celts · Mexico
627
+21
🇲🇽 Slavs · Mexico
797
-20
🇺🇸 Britons · United States
756
-19
🇲🇽 Burgundians · Mexico
731
-18
🇺🇸 Vietnamese · United States
724
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 2,634 10:08 19:35 31:39 ⛏ Fast Castle
28 1,960 11:05 20:23 32:39 ⛏ Fast Castle
24 1,643 10:52 18:37 32:38 ◆ FC into Fast Imp
22 1,497 10:26 16:59 28:50 ⛏ Fast Castle
20 1,373 10:56 16:53 34:37 ⛏ Fast Castle
17 1,192 13:24 22:21 — ⚔ Archer Rush
15 1,025 12:27 20:11 31:46 ⚔ FC into Skirms
14 980 10:29 21:18 37:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,930 52,965 23,570 5,100 116,565 128,499
39,245 33,380 31,840 3,550 108,015 126,123
33,330 16,810 28,345 4,100 82,585 124,305
27,000 32,440 14,725 4,100 78,265 85,847
24,950 20,130 10,430 1,870 57,380 86,700
22,165 15,478 16,170 2,600 56,413 61,281
17,770 12,170 8,355 2,550 40,845 47,382
20,555 11,185 3,605 1,875 37,220 52,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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