AoeStats
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MegaRandom

504223228Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 28m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khitans · China
570
+13
🇨🇳 Khitans · China
546
+14
🇨🇳 Franks · China
564
-16
🇺🇸 Maya · United States
444
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 1,142 12:30 19:15 — ⚔ Scout Rush
21 597 10:13 19:04 —
18 515 10:59 21:29 —
9 265 10:56 21:05 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,010 5,735 200 465 14,410 15,584
7,905 4,340 520 850 13,615 16,338
7,285 4,688 1,260 100 13,333 16,381
4,465 3,620 1,055 650 9,790 10,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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