AoeStats
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Arena

504213066Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 47m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
670
+12
🇨🇳 Goths · China
628
+13
🇨🇳 Maya · China
583
-13
🇨🇳 Maya · China
558
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,990 11:54 15:40 38:28 ⛏ Fast Castle
19 897 10:10 23:44 36:43
16 780 11:43 15:30 42:00 ⛏ Fast Castle
4 206 13:33 — —

Resources

Player Food Wood Gold Stone Spent Collected
13,475 14,185 9,795 1,750 39,205 58,131
20,230 7,865 9,190 1,500 38,785 44,085
15,830 13,110 4,710 1,005 34,655 61,121
2,725 1,910 0 0 4,635 23,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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