AoeStats
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Black Forest

504205082Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 55m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
570
+13
🇨🇳 Chinese · China
545
+13
🇹🇷 Chinese · Türkiye
502
-13
🇹🇷 Persians · Türkiye
502
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,596 11:31 22:44 38:58 ⚔ Archer Rush
19 1,023 11:35 19:45 33:44 ⛏ Fast Castle
17 936 15:52 27:03 42:58 ⚔ Drush into Scouts
9 498 12:22 23:23 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,155 12,358 7,665 3,355 46,533 56,715
15,135 15,265 11,555 3,150 45,105 68,230
15,705 13,428 8,860 3,600 41,593 78,980
8,330 8,563 4,330 655 21,878 28,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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