AoeStats
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Black Forest

504199102Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 61m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
551
+19
🇨🇳 Goths · China
525
+20
🇨🇿 Britons · Czechia
705
-23
🇨🇦 Franks · Canada
539
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,998 13:13 23:15 37:21 ⚔ M@A Rush
19 1,182 11:11 24:53 30:42 ⛏ Fast Imperial
17 1,031 14:27 23:00 — ⛏ Fast Castle
15 941 10:50 22:12 41:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,710 22,246 17,075 4,125 61,156 70,146
27,925 13,779 10,725 950 53,379 87,289
17,195 14,915 10,540 1,650 44,300 78,286
5,450 2,773 250 1,405 9,878 10,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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