AoeStats
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Arena

504003998Analyzed
2v2 RM · 28d ago on Sep 3, 2026· 120m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
538
+13
🇨🇳 Britons · China
511
+14
🇮🇹 Byzantines · Italy
503
-14
🇦🇺 Turks · Australia
450
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 4,584 15:32 29:29 38:46 ⛏ Fast Castle
22 2,678 13:18 23:39 40:01 ⛏ Fast Castle
21 2,530 10:59 15:19 32:05 ⛏ Fast Castle
14 1,681 13:26 26:47 35:27

Resources

Player Food Wood Gold Stone Spent Collected
66,050 47,792 33,410 4,100 151,352 165,408
68,240 31,915 30,535 3,000 133,690 255,685
37,380 31,575 25,265 5,875 100,095 111,245
26,740 26,410 18,805 5,470 77,425 193,420
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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