AoeStats
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Arena

508122870Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 51m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
988
+17
🇦🇷 Slavs · Argentina
959
+19
🇦🇷 Bohemians · Argentina
942
+19
🇲🇽 Jurchens · Mexico
1059
-20
🇲🇽 Huns · Mexico
1017
-18
🇲🇽 Vietnamese · Mexico
977
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 2,160 10:11 14:07 28:08 ⛏ Fast Castle
27 1,398 11:40 17:06 39:50 ⛏ Fast Castle
23 1,186 11:32 18:00 43:38 ⛏ Fast Castle
21 1,068 10:53 18:36 36:47 ⛏ Fast Castle
21 1,115 12:29 17:03 33:52 ⛏ Fast Castle
18 936 11:46 17:17 31:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,920 20,015 22,795 2,900 72,630 82,102
27,060 21,240 15,790 4,955 69,045 95,543
26,170 25,563 7,765 1,870 61,368 72,700
26,210 12,050 13,320 1,150 52,730 63,162
17,990 18,780 9,755 850 47,375 50,665
18,555 17,675 9,480 1,630 47,340 59,708
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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