AoeStats
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Nomad

503530087Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 44m 44s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
948
+15
🇦🇷 Portuguese · Argentina
946
+15
🇦🇷 Berbers · Argentina
938
-16
🇦🇷 Tatars · Argentina
925
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,922 16:41 22:06 44:19 ⚔ Fish Boom into Scouts
28 1,261 14:33 26:00 — ⚔ Fish Boom into Archers
26 1,166 13:19 18:15 38:42 ⛏ Fish Boom FC
24 1,066 16:05 22:32 38:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,310 12,199 4,145 2,355 31,009 35,175
9,190 10,810 4,355 3,000 27,355 32,595
7,525 8,898 3,090 955 20,468 24,173
7,745 4,656 2,920 950 16,271 18,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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