AoeStats
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Lombardia

508270361Analyzed
2v2 RM · 9d ago on Sep 21, 2026· 35m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1107
+16
🇩🇪 Teutons · Germany
1041
+19
🇺🇸 Berbers · United States
1165
-20
🇺🇸 Hindustanis · United States
1056
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,227 11:08 14:56 28:44 ⛏ Fast Castle
32 1,163 9:08 18:02 32:22 ⛏ Fast Castle
31 1,125 12:21 15:28 31:49 ⛏ Fast Castle
22 795 9:43 19:01 35:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,270 8,038 8,220 340 32,868 36,439
14,285 11,266 3,235 335 29,121 33,136
12,335 7,955 4,240 1,700 26,230 32,121
8,255 4,811 3,700 850 17,616 21,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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