AoeStats
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Lombardia

509467526Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 43m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1185
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1173
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1165
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1156
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1207
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🇸🇰 Huns · Slovakia
1127
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🇷🇺 Turks · Russia
1118
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🇷🇺 Tatars · Russia
1111
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Player eAPM Actions Feudal Castle Imperial Opening
37 1,615 10:02 21:59 34:47 ⚔ Scout Rush
31 1,352 11:28 17:47 28:58 ⛏ Fast Castle
30 1,305 10:50 16:12 36:29 ⛏ Fast Castle
28 1,231 11:58 16:00 29:11 ⛏ Fast Castle
26 1,133 11:10 18:17 — ⛏ Fast Castle
25 1,112 10:27 18:59 31:43 ⚔ Scout Rush
15 662 12:12 17:12 36:36 ⛏ Fast Castle
14 627 10:53 16:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,970 14,384 10,425 2,415 50,194 63,257
28,945 11,530 5,585 2,425 48,485 53,872
18,870 15,256 10,965 1,080 46,171 51,708
17,445 15,692 9,260 2,625 45,022 54,427
16,130 16,222 7,915 1,235 41,502 52,509
16,105 13,854 5,885 1,650 37,494 41,585
12,880 12,186 6,345 950 32,361 37,080
10,470 7,355 4,620 1,535 23,980 27,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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