AoeStats
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Arabia

507492928Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 54m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Sicilians · Russia
675
+18
🇳🇿 Magyars · New Zealand
623
+19
🇬🇪 Slavs · Georgia
720
-47
🇬🇪 Spanish · Georgia
702
-42
Player eAPM Actions Feudal Castle Imperial Opening
32 1,752 11:11 23:34 39:30 ⚔ Scout Rush
11 618 10:58 29:04 46:29 ⛏ Fast Castle
9 477 16:03 27:22 47:31 ⛏ Fast Castle
8 445 17:12 32:16 —

Resources

Player Food Wood Gold Stone Spent Collected
24,265 13,655 14,655 950 53,525 62,458
20,980 13,625 8,190 5,450 48,245 56,062
16,170 13,034 10,425 2,900 42,529 49,132
5,890 5,745 1,035 100 12,770 13,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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