AoeStats
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Fortress

507484518Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 62m 18s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
683
+14
🇦🇺 Teutons · Australia
667
+15
🇪🇸 Spanish · Spain
652
-15
🇳🇿 Bohemians · New Zealand
637
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,625 8:18 20:25 26:01 ◆ FC into Fast Imp
14 894 7:22 21:33 30:50 ⚔ M@A Rush
11 669 10:20 15:33 29:55 ⛏ Fast Castle
11 662 8:53 16:18 30:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,520 22,940 24,635 3,175 87,270 95,261
36,325 13,495 27,600 750 78,170 93,899
25,630 21,075 20,490 2,660 69,855 76,106
30,520 15,270 19,950 3,010 68,750 75,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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