AoeStats
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MegaRandom

505334950Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 54m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Dravidians · Argentina
650
+14
🇳🇿 Bohemians · New Zealand
622
+15
🇦🇷 Khmer · Argentina
628
-15
🇦🇷 Vietnamese · Argentina
588
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,873 10:44 21:28 32:25 ⛏ Fast Castle
30 1,614 11:24 21:01 39:33 ⚔ FC into Skirms
22 1,221 11:13 23:12 38:47 ⚔ FC into Archers
9 501 12:12 21:41 36:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,680 13,315 11,280 1,400 48,675 58,001
11,850 14,610 7,725 2,350 36,535 52,543
10,580 6,440 5,025 3,735 25,780 29,817
7,400 4,945 3,540 2,800 18,685 19,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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