Golden Pit
508524156Analyzed1v1 RM
·
9d ago on Sep 22, 2026·
32m 32s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
kevin_vanhaltren's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 52,080 analysed 1v1 players on Golden Pit.
kevin_vanhaltren
C
Feudal Age
10:25
vs 10:25
top 50%
Castle Age
20:46
vs 21:26
top 42%
Imperial Age
—
vs 38:23
btm 0%
eAPM
9
vs 33
btm 2%
First military
15:20
vs 11:47
btm 26%
▼
Low eAPM (9) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 5:31 of the first 20:46 — keep villagers queued
branko1966
D
Feudal Age
12:24
vs 10:25
btm 11%
Castle Age
27:54
vs 21:26
btm 6%
Imperial Age
—
vs 38:23
btm 0%
eAPM
11
vs 33
btm 4%
First military
19:48
vs 11:47
btm 11%
▼
Slow Feudal Age at 12:24 — slower than 89% of analysed players on Golden Pit
▼
Slow Castle Age at 27:54 — slower than 94% of analysed players on Golden Pit
▼
Low eAPM (11) — busier hands win idle time back
▼
First military only at 19:48 (Scout Cavalry) — later than 89% of analysed players on Golden Pit
▲
Town centers almost never idle — 27s across the first 27:54