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MegaRandom

507693257Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 50m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1146
+14
🇨🇳 Persians · China
1116
+16
1038
+39
🇨🇳 Romans · China
1017
+19
🇹🇷 Byzantines · Türkiye
1132
-18
🇬🇪 Slavs · Georgia
1108
-17
🇹🇷 Japanese · Türkiye
1090
-17
🇨🇳 Spanish · China
1084
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,936 10:44 16:25 38:06 ⛏ FC into Fish Boom
27 1,332 10:31 21:49 31:44 ⛏ Fast Castle
26 1,299 11:28 20:19 36:00 ⛏ Fish Boom FC
25 1,259 12:37 22:08 39:18 ⛏ Fish Boom FC
24 1,220 12:08 17:27 38:27 ⛏ Fish Boom FC
24 1,210 10:36 16:37 — ⛏ Fast Castle
17 831 10:45 18:36 33:33 ⛏ Fast Castle
16 797 10:41 16:23 44:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,080 27,660 26,470 2,900 89,110 94,964
23,475 7,435 15,205 2,800 48,915 67,195
19,375 13,831 10,610 1,665 45,481 51,551
18,815 11,479 6,765 1,600 38,659 41,517
16,045 11,031 9,255 1,500 37,831 45,899
10,600 13,320 7,645 1,835 33,400 47,933
12,695 11,255 6,170 1,575 31,695 33,161
8,145 5,040 3,035 750 16,970 19,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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