AoeStats
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Arena

510214367Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 40m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1160
+14
🇲🇽 Wu · Mexico
1153
+14
🇨🇿 Franks · Czechia
1076
+17
🇧🇷 Huns · Brazil
1034
+18
🇧🇷 Khmer · Brazil
1151
-18
🇨🇱 Persians · Chile
1108
-16
🇲🇽 Georgians · Mexico
1090
-15
🇵🇦 Burmese · Panama
1053
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,668 10:38 14:39 39:01 ⛏ Fast Castle
40 1,597 10:48 14:51 29:27 ⚔ FC into Scouts
34 1,367 10:35 17:04 34:42 ⛏ Fast Castle
27 1,094 11:02 15:19 29:47 ⛏ Fast Castle
25 992 11:56 15:56 36:15 ⛏ Fast Castle
24 956 11:17 15:29 — ⛏ Fast Castle
21 862 11:48 15:25 30:03 ⛏ Fast Castle
15 600 11:00 15:00 28:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,590 13,195 11,170 2,300 45,255 53,196
17,820 12,965 7,450 1,625 39,860 44,132
18,955 10,720 8,730 950 39,355 50,300
16,375 5,635 6,240 2,280 30,530 34,905
13,065 9,025 3,140 1,540 26,770 33,406
11,545 7,590 3,965 850 23,950 24,677
9,985 9,610 1,155 1,750 22,500 24,701
7,805 6,985 6,340 675 21,805 24,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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