AoeStats
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Arena

504572700Analyzed
4v4 RM · 25d ago on Sep 5, 2026· 48m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
1018
+16
🇧🇷 Mongols · Brazil
991
+17
🇳🇱 Spanish · Netherlands
990
+16
🇩🇪 Ethiopians · Germany
990
+17
🇺🇸 Aztecs · United States
1028
-17
🇳🇱 Japanese · Netherlands
1028
-17
🇳🇱 Poles · Netherlands
1000
-48
🇱🇹 Slavs · Lithuania
984
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,232 12:22 16:09 31:40 ⛏ Fast Castle
25 1,216 11:31 15:39 28:38 ⛏ Fast Castle
24 1,145 10:48 14:41 35:52 ⛏ Fast Castle
24 1,142 11:17 22:30 38:59 ⛏ Fast Castle
19 933 10:21 14:50 30:23 ⛏ Fast Castle
18 878 11:14 15:50 33:46 ⛏ Fast Castle
15 742 10:26 18:29 27:51 ⛏ Fast Castle
4 204 27:21 — —

Resources

Player Food Wood Gold Stone Spent Collected
25,890 19,720 14,065 1,600 61,275 74,921
27,435 18,785 9,115 3,060 58,395 66,327
23,320 18,035 6,945 2,735 51,035 54,996
20,495 16,965 10,385 2,150 49,995 58,815
18,730 10,660 11,565 1,600 42,555 56,051
13,900 15,576 10,690 2,150 42,316 65,254
11,735 8,810 7,885 1,675 30,105 33,939
1,900 1,465 40 0 3,405 8,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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