AoeStats
← Barry McCocnher

Fortress

510217253Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 67m 55s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Japanese · India
695
+16
🇧🇷 Tatars · Brazil
656
+18
🇺🇸 Khmer · United States
820
-22
🇺🇸 Britons · United States
566
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 2,276 7:03 12:18 24:56 ⛏ Fast Castle
27 1,820 8:43 18:08 29:53 ⛏ Fast Castle
25 1,729 7:28 17:06 40:53 ⚔ Drush FC
13 900 8:56 18:15 32:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,765 34,375 25,740 3,505 89,385 94,366
24,555 18,163 14,455 2,950 60,123 61,274
29,155 9,680 15,155 3,090 57,080 63,738
20,860 21,480 9,005 1,165 52,510 55,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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