AoeStats
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Team Islands

503339995Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 45m 12s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
632
+9
🇨🇭 Teutons · Switzerland
562
+12
🇺🇸 Turks · United States
473
-11
🇺🇸 Bohemians · United States
457
-10
Player eAPM Actions Feudal Castle Imperial Opening
20 915 10:50 21:28 — ⛏ Fast Castle
18 793 13:40 21:39 35:33 ⛏ Fish Boom FC into Fire Galleys
15 673 10:59 23:53 37:52 ⛏ Fast Castle
3 151 14:04 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
15,890 11,635 9,705 850 38,080 44,935
14,310 12,850 5,875 1,400 34,435 43,139
7,675 5,345 2,925 1,075 17,020 17,821
2,300 2,540 0 0 4,840 6,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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