AoeStats
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Black Forest

503339546Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 6m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Berbers · Mexico
772
+12
🇷🇴 Franks · Romania
754
+13
🇨🇳 Magyars · China
725
+14
🇺🇸 Khmer · United States
697
+16
818
-20
🇵🇪 Mongols · Peru
813
-19
🇨🇭 Teutons · Switzerland
571
-9
🇫🇷 Vikings · France
554
-8
Player eAPM Actions Feudal Castle Imperial Opening
27 179 — — —
26 169 — — —
21 140 — — —
20 134 — — —
19 125 — — —
17 112 — — —
15 96 — — —
7 48 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 275 0 0 1,025 1,036
750 250 0 0 1,000 1,067
900 100 0 0 1,000 804
750 249 0 0 999 1,028
550 284 0 15 849 681
500 250 0 0 750 537
450 136 50 0 636 802
400 75 0 0 475 558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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