AoeStats
← KnightsTemplar

Baltic

510854092Analyzed
2v2 RM · 3h ago on Oct 2, 2026· 53m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
633
+15
🇳🇱 Britons · Netherlands
630
+15
🇺🇸 Huns · United States
673
-27
🇫🇷 Poles · France
563
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 1,064 15:52 22:40 41:54 ⚔ Fish Boom into Galleys into Fire Galleys into Skirms
15 775 11:03 23:06 47:22 ⚔ FC into Archers into Scouts
14 758 12:55 22:13 32:16 ⛏ Fish Boom
13 674 14:29 24:40 39:56 ⚔ Fish Boom FC into Archers into Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
21,990 16,400 17,270 2,300 57,960 61,219
16,380 19,555 8,150 2,400 46,485 57,928
16,005 11,710 10,465 1,500 39,680 42,747
13,730 9,940 7,475 2,500 33,645 46,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.