AoeStats
← KnightsTemplar

Black Forest

510843687Analyzed
3v3 RM · 4h ago on Oct 2, 2026· 71m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Magyars · Russia
669
+13
🇧🇾 Vikings · Belarus
638
+15
🇬🇧 Huns · United Kingdom
618
+15
🇹🇷 Goths · Türkiye
634
-15
🇹🇷 Spanish · Türkiye
600
-14
🇹🇷 Poles · Türkiye
595
-14
Player eAPM Actions Feudal Castle Imperial Opening
16 1,179 12:05 20:31 37:17 ⛏ Fast Castle
16 1,159 15:28 24:29 36:58 ⛏ Fast Castle
14 976 16:17 28:39 40:07 ⛏ Fast Castle
11 753 15:32 22:41 38:56 ⛏ Fast Castle
10 724 12:10 26:23 44:15 ⛏ Fast Castle
8 568 15:19 25:21 35:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,955 23,320 22,375 1,650 98,300 106,690
27,735 24,092 24,585 3,995 80,407 109,147
30,935 18,017 26,835 3,550 79,337 114,015
30,265 26,473 18,725 3,340 78,803 106,789
28,275 17,950 11,340 5,075 62,640 108,155
20,260 14,062 8,440 3,095 45,857 53,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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