AoeStats
← KnightsTemplar

Yucatan

510760287Analyzed
4v4 RM · 10h ago on Oct 2, 2026· 55m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Aztecs · Romania
587
+23
🇬🇧 Huns · United Kingdom
586
+23
🇺🇸 Britons · United States
470
+26
🇨🇳 Khitans · China
441
+27
🇲🇽 Gurjaras · Mexico
783
-26
🇭🇰 Goths · Hong Kong SAR China
777
-26
🇨🇳 Spanish · China
747
-25
🇮🇳 Franks · India
653
-22
Player eAPM Actions Feudal Castle Imperial Opening
19 1,052 12:00 26:19 44:53 ⚔ M@A into Scouts
14 767 13:03 19:46 38:26 ⛏ Fast Castle
13 707 13:12 20:32 35:29 ⛏ Fast Castle
13 729 14:12 19:06 40:52 ⛏ Fast Castle
12 688 15:48 24:39 39:23 ⛏ Fast Castle
3 162 12:28 20:06 — ⛏ Fast Castle
0 13 — — —
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
27,925 29,271 15,170 5,075 77,441 84,988
31,080 17,310 16,035 2,580 67,005 89,698
26,785 15,365 15,540 2,900 60,590 69,509
19,900 7,505 11,025 7,415 45,845 68,336
12,335 14,468 10,885 3,850 41,538 50,516
3,975 2,295 200 270 6,740 9,862
0 0 0 0 0 1,786
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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