AoeStats
← KnightsTemplar

Arena

510750107Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 37m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Portuguese · Taiwan
801
+5
🇧🇷 Huns · Brazil
709
+8
🇨🇳 Huns · China
624
+10
🇧🇷 Teutons · Brazil
543
+14
🇬🇧 Huns · United Kingdom
578
-12
🇩🇪 Turks · Germany
505
-9
🇩🇪 Britons · Germany
503
-9
🇨🇳 Khitans · China
428
-7
Player eAPM Actions Feudal Castle Imperial Opening
21 807 11:43 15:18 32:39 ⛏ Fast Castle
13 476 9:28 21:00 32:53 ⛏ Fast Castle
11 431 12:42 19:45 37:42 ⛏ Fast Castle
11 406 10:32 19:42 33:29 ⛏ Fast Castle
9 333 11:04 23:10 33:21 ⛏ Fast Castle
7 258 13:04 20:56 37:09 ⛏ Fast Castle
6 241 17:57 32:40 — ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
14,225 14,845 10,295 1,050 40,415 46,900
16,240 7,275 7,005 1,500 32,020 38,141
12,235 10,660 4,910 1,050 28,855 31,000
11,750 9,540 4,175 1,650 27,115 33,082
9,450 7,330 3,010 2,550 22,340 25,733
8,400 5,615 4,735 680 19,430 23,071
4,100 3,090 300 650 8,140 13,982
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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