AoeStats
← KnightsTemplar

Black Forest

510744536Analyzed
3v3 RM · 15h ago on Oct 2, 2026· 47m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
693
+15
🇨🇳 Malay · China
618
+18
🇬🇧 Huns · United Kingdom
578
+20
🇮🇹 Mongols · Italy
725
-19
🇦🇷 Burgundians · Argentina
714
-20
🇲🇽 Franks · Mexico
576
-14
Player eAPM Actions Feudal Castle Imperial Opening
18 848 14:15 21:26 36:25 ⛏ Fast Castle
16 775 15:25 20:56 45:28 ⛏ Fast Castle
14 649 11:31 18:50 34:17 ⛏ Fish Boom FC
12 579 12:56 22:39 38:02 ⛏ Fast Castle
8 394 13:19 24:05 39:52 ⛏ Fast Castle
5 245 12:29 20:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,500 11,560 12,000 2,250 51,310 57,545
20,520 9,575 9,365 3,550 43,010 47,598
20,820 12,681 7,365 2,085 42,951 49,061
18,805 12,331 6,405 2,155 39,696 46,987
13,615 10,915 8,715 1,625 34,870 41,162
4,785 2,778 950 650 9,163 11,498
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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