AoeStats
← KnightsTemplar

Black Forest

510738056Analyzed
2v2 RM · 4h ago on Oct 2, 2026· 59m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Khmer · Netherlands
663
+15
🇬🇧 Huns · United Kingdom
558
+20
🇹🇷 Britons · Türkiye
668
-19
🇹🇷 Teutons · Türkiye
604
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 1,392 13:01 20:27 35:03 ⛏ Fast Castle
21 1,274 10:53 19:55 38:18 ⛏ Fast Castle
13 759 15:19 23:28 36:07 ⛏ Fast Castle
9 537 17:24 25:55 41:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,340 23,028 13,775 2,860 66,003 72,607
28,000 11,612 17,205 2,915 59,732 81,128
13,680 22,052 15,460 4,280 55,472 87,320
22,505 16,192 5,125 2,305 46,127 50,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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