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Arena

509188905Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 60m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
1229
+14
🇧🇷 Slavs · Brazil
1219
+14
🇧🇷 Chinese · Brazil
1040
+22
🇸🇪 Italians · Sweden
1200
-18
🇹🇼 Vietnamese · Taiwan
1195
-17
1125
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,676 11:00 16:03 32:02 ⛏ Fast Castle
39 2,340 9:57 14:09 28:20 ⛏ Fast Castle
33 1,988 10:18 15:34 30:34 ⛏ Fast Castle
21 1,271 12:47 19:27 32:26 ⛏ Fast Castle
20 1,238 10:57 18:46 35:03 ⛏ Fast Castle
18 1,065 12:05 18:08 32:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,715 34,565 19,330 2,415 120,025 124,912
34,005 47,835 15,585 3,830 101,255 108,494
39,260 27,720 23,435 3,040 93,455 107,787
42,075 19,535 19,245 2,600 83,455 100,767
36,695 19,830 15,775 2,380 74,680 82,795
17,270 25,210 18,600 3,550 64,630 75,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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