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Arena

507108419Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 45m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇴 Turks · Jordan
1124
+12
🇩🇪 Muisca · Germany
1086
+14
🇦🇹 Magyars · Austria
1077
+14
🇮🇶 Vietnamese · Iraq
1030
+16
🇦🇷 Byzantines · Argentina
1240
-21
🇺🇦 Dravidians · Ukraine
1114
-17
🇧🇷 Chinese · Brazil
970
-11
🇺🇸 Italians · United States
836
-7
Player eAPM Actions Feudal Castle Imperial Opening
46 2,082 11:00 15:03 34:02 ⛏ Fast Castle
45 2,043 10:04 14:15 30:04 ⛏ Fast Castle
31 1,415 10:21 14:17 29:05 ⛏ Fast Castle
28 1,272 9:58 13:59 40:11 ⛏ Fast Castle
26 1,192 11:45 18:35 23:27 ◆ FC into Fast Imp
18 808 11:42 17:37 33:17 ⛏ Fast Castle
17 786 11:40 16:15 33:50 ⛏ Fast Castle
16 724 9:38 17:35 31:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,525 17,830 21,910 1,050 80,315 82,979
24,040 14,805 14,585 1,700 55,130 56,331
21,475 16,570 10,955 2,900 51,900 59,876
16,205 14,030 10,220 2,350 42,805 55,507
20,970 10,800 9,515 1,500 42,785 47,653
13,065 16,615 12,650 200 42,530 47,927
15,905 13,695 8,045 2,250 39,895 48,603
13,425 12,925 3,985 1,180 31,515 32,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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