AoeStats
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Nomad

508860772Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 36m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1202
+15
🇭🇰 Portuguese · Hong Kong SAR China
1188
+15
🇺🇸 Burgundians · United States
1185
-15
🇫🇷 Berbers · France
1167
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,446 12:31 17:02 — ⛏ Fish Boom FC
34 1,246 13:45 22:20 — ⛏ Fish Boom into Fire Galleys FC
23 816 12:43 22:27 — ⚔ Fish Boom into Scouts
13 465 16:51 — — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
7,885 10,945 5,210 2,050 26,090 26,811
9,340 5,881 2,925 100 18,246 19,014
8,715 5,510 2,900 230 17,355 18,015
3,855 3,695 175 365 8,090 8,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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