AoeStats
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MegaRandom

508438543Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 49m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
1202
+14
🇪🇸 Vikings · Spain
1199
+15
🇫🇷 Vikings · France
1182
-15
🇰🇿 Wu · Kazakhstan
1157
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,964 13:11 17:45 44:15 ⛏ Fast Castle
37 1,840 12:56 17:37 43:23 ⛏ Fast Castle
33 1,628 12:55 16:46 38:49 ⛏ Fast Castle
30 1,474 13:27 25:00 44:08 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,765 15,284 5,560 2,100 41,709 41,734
14,555 12,290 7,530 950 35,325 37,703
11,185 10,740 7,750 1,430 31,105 34,369
12,080 7,763 5,705 1,055 26,603 27,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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