AoeStats
← ♛ | Chief LeToré

Nomad

510918129Analyzed
4v4 RM · 15h ago on Oct 3, 2026· 4m 41s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Japanese · Mexico
1007
+15
🇲🇽 Japanese · Mexico
959
+17
🇵🇪 Malay · Peru
954
+17
🇭🇰 Franks · Hong Kong SAR China
950
+17
🇦🇷 Poles · Argentina
1012
-19
🇦🇺 Huns · Australia
988
-17
950
-15
🇺🇸 Celts · United States
946
-44
Player eAPM Actions Feudal Castle Imperial Opening
52 245 — — —
40 187 — — —
32 150 — — —
29 136 — — —
18 85 — — —
17 78 — — —
9 41 — — —
7 31 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 375 50 100 875 229
300 450 0 100 850 131
0 650 0 200 850 482
250 456 0 100 806 204
250 300 0 100 650 65
200 325 0 100 625 37
250 275 0 100 625 250
0 275 0 100 375 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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