AoeStats
← ♛ | Chief LeToré

Arabia

510906917Analyzed
4v4 RM · 13h ago on Oct 3, 2026· 29m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Armenians · Argentina
966
+15
🇦🇷 Teutons · Argentina
904
+17
🇦🇷 Franks · Argentina
903
+17
🇦🇷 Huns · Argentina
897
+17
🇲🇽 Japanese · Mexico
959
-18
🇦🇷 Poles · Argentina
926
-16
🇨🇳 Huns · China
922
-16
914
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 1,780 10:59 17:45 — ⛏ Fast Castle
51 1,523 11:53 20:35 —
45 1,331 12:08 25:51 — ⚔ M@A Rush
39 1,151 9:59 22:02 — ⚔ Scout Rush
38 1,133 11:11 18:00 — ⛏ Fast Castle
25 754 12:06 17:35 — ⛏ Fast Castle
25 731 11:53 29:32 — ⚔ Scout Rush
17 500 12:20 20:04 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,470 3,921 1,020 245 13,656 14,789
5,820 4,768 1,550 850 12,988 13,496
7,030 3,830 1,910 100 12,870 15,193
6,400 3,820 850 850 11,920 14,234
6,570 4,258 340 750 11,918 15,619
5,575 3,623 1,500 500 11,198 12,121
4,850 3,825 965 600 10,240 11,692
3,715 1,540 400 0 5,655 6,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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