AoeStats
← ♛ | Chief LeToré

Yucatan

510905608Analyzed
3v3 RM · 14h ago on Oct 3, 2026· 5m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Cumans · Peru
1026
+15
🇧🇴 Bengalis · Bolivia
1006
+15
🇦🇷 Mongols · Argentina
1003
+16
🇨🇦 Vikings · Canada
1008
-16
🇲🇽 Georgians · Mexico
1003
-16
🇲🇽 Byzantines · Mexico
973
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 263 — — —
39 221 — — —
38 215 — — —
37 208 — — —
35 200 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 125 0 0 975 983
700 150 0 0 850 1,084
600 175 50 0 825 754
550 275 0 0 825 847
500 250 0 0 750 699
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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