AoeStats
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Black Forest

503128521Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 83m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Mongols · Sweden
989
+12
🇩🇪 Persians · Germany
988
+12
🇩🇪 Saracens · Germany
863
+18
🇦🇺 Chinese · Australia
839
+19
🇨🇦 Bohemians · Canada
951
-17
🇲🇽 Malians · Mexico
907
-15
🇯🇵 Portuguese · Japan
905
-15
🇬🇧 Persians · United Kingdom
851
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 3,093 12:30 20:03 35:06 ⛏ Fast Castle
32 2,675 10:48 19:59 34:12 ⛏ Fast Castle
29 2,410 14:31 22:40 42:38 ⚔ FC into Archers
23 1,903 14:13 22:55 38:58 ⛏ Fast Castle
17 1,395 10:56 24:36 33:19 ⚔ M@A Rush
16 1,363 10:29 15:54 31:36 ⛏ Fast Castle
16 1,353 13:35 29:15 40:38 ⛏ Fast Castle
13 1,103 15:50 22:59 35:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,990 39,775 42,080 5,600 166,445 194,758
79,770 41,145 32,815 6,545 160,275 159,795
50,645 16,205 70,045 4,955 141,850 154,468
37,905 45,252 36,780 3,925 123,862 175,844
44,500 40,539 23,685 6,215 114,939 116,991
24,225 35,830 31,370 3,150 94,575 99,182
44,000 8,037 19,505 1,770 73,312 77,140
28,795 23,898 14,655 2,255 69,603 75,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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